How Bryan Fury's Tekken Laugh Started a Conversation

 

Katsuhiro Harada, the chief inventor of the Tekken series, has provided an intriguing peek into the creation of the characters in the fighting game brand known as Tekken, notably their communication. As part of this process, he has also revealed the reason behind the popularity of a particular Tekken character who is not particularly vocal about their feelings.

In response to a tweet from a fan who inquired about the reason for a piece of dialogue that Reina, a character in the recently released Tekken 8, uttered, Harada provided a description of the process by which language is added to Tekken characters, beginning with Bryan and Yoshimitsu in Tekken 3. Tekken characters had never talked before that game, but with the fall of the arcade market in the West and the shift toward consoles, it was considered that characterization needed to be improved. Tekken characters had never spoken anything before that game.

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